Suggestion Continued improvement with skill points

Discussion in 'General Archive' started by BigPapa, Aug 14, 2015.

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  1. BigPapa

    BigPapa Forum Overlooker

    Currently the skill points will cap out once level 50 is reached. I suggest having a continued way of earning skill points with additional game play. This is a benchmarked process used by a few other games to allow max level characters to continue developing their toon in ways other than just chasing gear.

    It should be similar to gaining additional experience, but would not increase levels or other bonuses gained by leveling. The additional points should also cap out (recommend being able to earn an additional 25). Each additional point becomes more increasingly difficult to obtain through time/kills/achievements or whatever you feel is balanced and lends a degree of accomplishment and reward. Each new point should be more difficult to obtain than the last, and be honest motivation and reward for individuals to continue repeating elements of the game that progress them toward new points. Characters that have earned additional points would indeed have "earned" them.

    I further suggest making it a hidden progress bar. People know they are continually working toward the next point but don't know exactly when/where they will get it.
     
  2. Kurfo

    Kurfo Junior Expert

    This is very, very nice idea !!! I hope this to come ingame ... really good idea !!!
     
    BigPapa likes this.
  3. MANOJ

    MANOJ Forum Pro

    Good Idea :)
    They can tag this with the achievements in the game. Instead of having achievements as just a fancy aspect, that system will be a bit significant if we gain something out of it.

    And players can be awarded points for number of days(Ex:2 points for a year) they have been playing this game so that Veterans who have been playing the game adjusting themselves to all the crazy changes and embracing every bug being created every now and then. Old players deserve some respect for it :D (Eligible if the toon is at end game only, so that twinks won't get the points)

    I don't know if this can be programmed, Players can be awarded points for assisting lower level players to finish quests while in a group together. Player earns a score(1+x/1000) if the lower level player gains XP by clearing a quest when they both are grouped.
    Ex: 1 skill point for 1000 assists

    They can create many more quests like these, which are way out of storyline and is based only on the gaming experience of player.
    Most importantly, these quests must be exclusively for end game players alone. The quest progress will start right from level 1 but player can gain these skill points only when they reach cap level.
     
    BigPapa likes this.
  4. cdeepal

    cdeepal Forum Baron

    I am not sure. I never liked these alternate advancements in any of the previous MMORPG games that I have played before.
    The reason is that I feel obligated to play more just because I have to gain these points.
    If they are not there, I can just relax :p
     
    BigPapa likes this.
  5. bendover

    bendover Junior Expert

    I like the idea, since 50 points seems too low and it would bel much better to have a way to earn more points.
    But I don't see why you say it's a good idea to have a hidden progress bar. I want to know how much time I need to play before I start doing the missions. What if the missions for the next point take like 500 hours? If I was able to see this, I would not even start the missions to waste 500 hours for only 1 point.
    I think the only way the hidden progress bar would be acceptable was if somehow the quests for the extra points coincided with actual farming for glyphs in the parallel world maps, so you could get the frags for the quests in the same maps you could also farm for glyphs. So you could just farm and play and forgot about the points completely and from time to time you would be rewarded for completing the quests.
     
    BigPapa likes this.
  6. LadyD

    LadyD Forum Greenhorn

    I love the idea, you go BigPapa !!:D
     
    BigPapa likes this.
  7. Greekhell

    Greekhell Advanced

    It's a nice one but with all this nerfing at skills seems a little pointless
     
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  8. silverseas

    silverseas Count Count

    I like your idea, Big. It would give people something to do that doesn't clog up their bag like redoing PW quests does. :v

    But I wonder if it won't make players too OP?

    I played a game that let you earn items to modify the base stats of your characters. The end result were players that were 10+ levels stronger than their own level ~1 year later, and it made releasing content that was balanced/challenging for everyone difficult because of the massive power difference between players who had played since the dawn of the game, and newbies.

    An extra 25 points at level 50 would mean the equivalent of level 75. That's a little bit crazy. :D
     
    BigPapa likes this.
  9. sdknightno1

    sdknightno1 Advanced

    I had a thought similar to yours:
    With r155, why don''t the developers also add long and tedious quests (remember the 1000 gold cape quest?) that would reward us with 1 or few of those much sought after, precious skill points? Maybe in total say...5 extra skill points that can be obtained from quests?
     
    BigPapa likes this.
  10. BigPapa

    BigPapa Forum Overlooker

    The original idea is not to tie it to quests or missions although I'm not totally against that as long as the points are the reward. My big disagreement is that you should be able to get those points simply by doing the things you would do as long as its actively playing. You shouldn't have to go to a specific dungeon and collect X number of rare drops. That makes it luck based and takes you away from the dungeon you wanted to visit to do whatever you were going to do there. I want to get them while I farm for fairywood and when I help a mate do Mortis for the 800th time. It should just be a progressive way of knowing that by killing mobs while farming or boss runs or whatever, you are earning something of value even if your unique doesn't drop, or you are just trying to complete another quest. No matter what you do or how badly it fails, you are making your character better a little at a time.

    The hidden bar is a way of protecting the character from himself:p Marathon sessions because you are trying to reach that next point you see is so close, or feeling discouraged because the next one is so far off. Just play the game and the will come. It should just be a reinforcing item that rewards your steady play without it being a targeted goal. IDK, not locked into the idea of hidden bar.
    The extra points would only apply to the skill tree. None of the other regular level bonuses like +HP and +dmg, although you could allocate the points as you see fit in the skill tree.

    The points being progressively harder to earn means most would have some, some would have several, and a few would have a lot.
    And to be frank: dammit, after putting in all that extra time farming and grinding after capping out, don't you think those few with a lot of points have earned something beyond what the minimal player has. Well something more than a huge stock of blue ess and realm frags? In the long run, because the points are progressively harder to get, the new 50's would earn them faster making the difference between them less and less if they played equal amounts of time.
    Haha, I get ya. DSO OCD sets in if there is another quest or objective to be complete. Wouldn't it be nice though if that tell that comes from a buddy needing help to get frags in some gawdawful dungeon you don't want to run would benefit you too?
     
    bendover likes this.
  11. I have included this suggestion in the last Weekly Report. Anything that enables players to continue to develop their character (even slowly) after Lvl 50 is great. I would point out however that "hidden" only lasts until the first player achieves the progress...
     
    BigPapa likes this.
  12. BigPapa

    BigPapa Forum Overlooker

    Thank you Allo, always lookin out for us. If there is nothing concrete to measure "hidden" against though (no bar), then the first player can only estimate; # of kills of, time played or whatever. The further it gets into the points the less accurate that becomes. In any case, thanks as always for the push.
     
  13. Rhysingstar

    Rhysingstar Forum Ambassador

    I absolutely love the idea of being able to continue to build my character after hitting max lvl, players should be rewarded for playing. However a hidden progress bar without some specific explanation of how to get those points could potentially create issues.

    Would it be based on hours played, monsters killed, how tough those monsters are, there are just so many variables and based on how so many things in this game are "random" it could lead to frustration.

    While your argument on a progress bar is correct, (The hidden bar is a way of protecting the character from himself:p Marathon sessions because you are trying to reach that next point you see is so close, or feeling discouraged because the next one is so far off.) a version of the current progress or event bar would at least be fair for all involved.

    We would all need X number of whatever is needed to reach the next goal. If the bar is hidden the complaints will be similar to those about how unique drops are now. Some players will feel that others are luckier than others or how DSO is creating some new conspiracy to keep certain characters or paying/non paying players down.

    Then consider how many will feel that DSO is purposely changing the (whatever) to get these rewards. Just look at all the threads regarding whatever changes to whatever drop rate currently. Being hidden just creates the conspiracy for those who are looking for one.
     
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  14. BigPapa

    BigPapa Forum Overlooker

    I definitely understand that input. Sad state when the player base loses faith with the team that controls the game. As an example look at all the fearful anticipation most are experiencing with the expansion. This is why I think it would work best as just a continued XP type of measure based only on kills. Killing stuff is the heart of the game, there's no luck involved, and the more you do it and harder the mob is, the more you get.

    In through the nose......out through the mouth....in through the nose....out through the mouth. Repeat after me--my toon will be fine--my toon will be fine.
     
  15. silverseas

    silverseas Count Count

    I'm still thinking to paranoid screenie everything the night before the update. :p
     
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  16. fourtwenty68

    fourtwenty68 Board Analyst

    as it should be,we should have enough points to check off all our skills at lvl 50 right?if not whats the point.
    but they dont want that,cause they think' its fair this way. lol
    they think nerfing helps. lol
    i think most of the players are hanging themselves,giving the wrong info.
    an expansion of anykind is an extension of what we are playing therefore not to be nerfed or downgraded in any way.
    why we need to come up with any ideas or input in this new game is beyond me.sorry big P,but i think this expansion could of went a different way.
    +1 for trying.;)
     
  17. BigPapa

    BigPapa Forum Overlooker

    :DYou bet your blue butt. Already started doing that on my accounts.

    All good, FT. I don't think we should get enough points to check everything off at any point, otherwise we all become cloans again like we are now with no variation in build or style.

    All the pew pewing is expected. It's the price DSO pays for asking for our input in the first place. Most of the complaining is from a myopic view, looking at a specific skill or % without seeing a bigger picture. Example: if they double the damage on weapons, isn't that like a crit every time? And then you're going to let me crit on top of that???? Hells ya
     
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  18. Rhysingstar

    Rhysingstar Forum Ambassador

    Incredibly true.

    Granted until we get to play the new release with our real characters the differences are speculative. Time will tell if this is the same, better or worse.

    When this release was first mentioned there was a lot of talk about building upon what we had. Then we learned that wasn't true and what we had was going to be reworked.

    As you mentioned in the dialogue section, maybe this was needed to entice newer players. I also heard that same explanation in a certain decade old mmo when they began selling the ability to lvl up instantly.

    You are also correct in that most other mmo's do not have the ability to build significant crit rates along with major damage like DSO does.

    Most of the complaints are based on having things taken away, which is natural. No one enjoys that. The players who have spent thousands of hours building up a great character are going to wake up next week with a significantly weaker character through no fault of their own. Can you imagine what the players who aren't actively following the forum/facebook are going to think when they log on next week?

    Yes, they may be able to recreate their stats through farming or through purchases over time, but that won't happen instantly like being nerfed.
     
    BigPapa likes this.
  19. Vazful

    Vazful Junior Expert

    50 points are there to give options to the build. if you can max out everything then there is no point in build diversity.
     
  20. BigPapa

    BigPapa Forum Overlooker

     
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